Godot and MaSzyna EU07

MaSzyna: Reloaded Core is intended to be the technical foundation for the development of a port of MaSzyna Train Simulator.

Resposibilities of the core:

  • Implementation of High-Level APIs in core systems like TrainSystem, Logging, EventSystem.
  • Physics systems, like bridge to the original train physics system (aka MOVER)
  • Loaders, importers and exportes for legacy file formats: E3D, FIZ, Materials, Sceneries, Asset Databanks.
  • Custom Godot nodes for developing vehicles, cabins, game objects and sceneries
  • Renderers for tracks, roads, tractions and other custom visual elements

Important topics

Knowledge base

MaSzyna Train Simulator

Godot Game Engine

The Mission

MaSzyna: Reloaded is a development organization dedicated to creating a next-generation train simulator experience built with the Godot Engine. We leverage the power of MaSzyna - Symulator pojazdów szynowych by utilizing its assets and scenery elements, while offering a modern and customizable platform for train enthusiasts and developers.

Our focus:

  • Modern Engine and Development Environment: By utilizing Godot Engine, we aim to deliver a visually stunning and performant train simulator experience.

  • Community-Driven Development: Open-source tools and contributions allow for collaborative development and user-driven features.

  • Customization and Modding Potential: Our tools empower players and developers to personalize their train simulation experience through extensive customization options and modding capabilities.

Authors